tag: #Go
(50 posts)
Show all tags
-
2026-07-16:: 用遗传算法给 Agent 选策略
::
#ARES,
#Agent,
#Evolution,
#Genetic Algorithm,
#Go,
#decision-archaeology
-
2026-07-16:: 把代码评审变成一场戏
::
#Code Review,
#CodeTribunal,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
-
2026-07-16:: 离开 Web3 的那天
::
#Career,
#EVM,
#Go,
#Memory Safety,
#Web3,
#decision-archaeology
-
2026-06-28:: GA in the Trenches — What Three Real Evolution Runs Taught Me
::
#Agent,
#Genetic Algorithm,
#Go,
#Lessons Learned
-
2026-06-28:: Genealogy — Recording and Tracing the Evolutionary Family Tree
::
#Agent,
#Genealogy,
#Genetic Algorithm,
#Go
-
2026-06-28:: Promoter — Champion/Challenger Promotion and the Five-State State Machine
::
#Agent,
#Genetic Algorithm,
#Go,
#Promotion
-
2026-06-28:: Selection Operator Benchmark — Truncation vs Tournament vs Roulette
::
#Agent,
#Benchmark,
#Genetic Algorithm,
#Go
-
2026-06-28:: TieredScorer — Three-Layer Scoring Pipeline and LLM Budget Management
::
#Agent,
#Genetic Algorithm,
#Go,
#Scoring
-
2026-06-28:: GA Evolution System — When Strategies Learn to Mate
::
#Agent,
#Evolution,
#Genetic Algorithm,
#Go
-
2026-06-28:: Quant Trading Module — The Experiment We Keep Honest About
::
#Agent,
#Experiment,
#Go,
#Quant
-
2026-06-28:: Config System — One YAML, Twelve Modules
::
#Agent,
#Architecture,
#Config,
#Go
-
2026-06-28:: Evaluation Framework — How We Know If an Agent Is Actually Good
::
#Agent,
#Benchmark,
#Evaluation,
#Go
-
2026-06-28:: LLM Client Layer — Failover, DeepSeek, and Multi-Provider Abstraction
::
#Abstraction,
#Agent,
#Go,
#LLM
-
2026-06-28:: Storage Layer — The Foundation Under Everything
::
#Agent,
#Architecture,
#Go,
#Storage
-
2026-06-28:: Knowledge Graph Build — From Markdown to 27K Edges (AKG)
::
#Agent,
#Go,
#Knowledge Graph,
#RAG
-
2026-06-28:: SDK Layer — One Line of Code to Start an Agent
::
#Agent,
#Developer Experience,
#Go,
#SDK
-
2026-06-28:: Flight Recorder — Agent Black Box and Execution Trace Replay
::
#Agent,
#Debugging,
#Go,
#Observability
-
2026-06-28:: MCP Integration — Teaching Agents to Use Tools
::
#Agent,
#Go,
#Integration,
#MCP
-
2026-06-28:: Plugin System — Extending Without Touching
::
#Agent,
#Architecture,
#Go,
#Plugin
-
2026-06-28:: Bootstrap & API Layer — Wiring Without the Pain
::
#API,
#Agent,
#Bootstrap,
#Go
-
2026-06-28:: Security Hardening — When Agents Learn to Defend Themselves
::
#Agent,
#Go,
#OWASP,
#Security
-
2026-06-28:: Autonomous Evolution — When Agents Learn to Improve Themselves
::
#Agent,
#Evolution,
#Go,
#Self-Improvement
-
2026-06-28:: Retrieval System — Hybrid Search and Scoring Pipeline
::
#Agent,
#Go,
#RAG,
#Retrieval
-
2026-06-28:: Arena / Fault Injection — Break It Deliberately, Watch It Self-Heal
::
#Agent,
#Chaos Engineering,
#Go,
#Testing
-
2026-06-28:: Event System — Event Sourcing Foundation for State Recovery and Audit Trails
::
#Agent,
#Audit,
#Event Sourcing,
#Go
-
2026-06-28:: Runtime & Lifecycle — Birth, Death, and Resurrection
::
#Agent,
#Go,
#Resilience,
#Runtime
-
2026-06-28:: Security and Observability — Defense in Depth and Transparent Tracing
::
#Agent,
#Go,
#Observability,
#Security
-
2026-06-28:: Tool Invocation Layer — Four Paths and One Safety Net
::
#Agent,
#Function Calling,
#Go,
#Tool
-
2026-06-28:: Workflow Engine — From DAG to Dynamic Orchestration
::
#Agent,
#Go,
#Orchestration,
#Workflow
-
2026-06-28:: Memory Distillation — When the Agent Learns to Forget and Refine
::
#Agent,
#Go,
#Memory,
#RAG
-
2026-06-28:: Agent Harmony Protocol — The Communication Foundation for Multi-Agent Systems
::
#Agent,
#Concurrency,
#Go,
#Protocol
-
2026-06-28:: The Big Picture — Why Another Agent Framework?
::
#Agent,
#Architecture,
#Go
-
2026-06-28:: Building Your Own Agent Framework When You're Bored
::
#AI,
#Agent,
#Go
-
2026-06-12:: 你跳过的那条测试
::
#Chaos Engineering,
#Go,
#Resilience,
#Testing,
#decision-archaeology
-
2026-06-12:: 重写还是演进
::
#Architecture,
#Go,
#Rewrite,
#Rust,
#decision-archaeology
-
2026-06-12:: 何时对异步说不
::
#Async,
#Concurrency,
#Go,
#decision-archaeology
-
2026-06-12:: 撒谎的设计模式
::
#Architecture,
#Design Pattern,
#Go,
#Rust,
#decision-archaeology
-
2026-06-12:: 状态还是行为
::
#Event Sourcing,
#Go,
#Memory,
#State,
#decision-archaeology
-
2026-06-12:: 可观测性的代价
::
#Event Sourcing,
#Flight Recorder,
#Go,
#Observability,
#decision-archaeology
-
2026-06-12:: 错误是设计的镜子
::
#Error Handling,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
-
2026-06-12:: 抽象的债务
::
#Architecture,
#Go,
#LLM,
#decision-archaeology
-
2026-05-28:: WebSocket Layer and Real-Time UI
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: Random Events and Game Dynamics
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: The Experience System: Learning from Past Sessions
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: Debate, Cross-Examination, and Voting
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: The Troublemaker Mechanic: Subtle Sabotage as a Feature
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: The Persona System: 8 Reviewers From One LLM
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: Architecture Overview: Wiring 8 LLM Agents Into a Game Loop
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: Why Code Review Needs Drama
::
#Code Review,
#Go,
#LLM,
#Multi-Agent
-
2026-05-28:: CodeTribunal Deep-Dive Series: When LLM Agents Hold a Code Review Trial
::
#Code Review,
#Go,
#LLM,
#Multi-Agent