tag: #Go
(58 posts)
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2026-10-25:: Rust 与 Go 的内存管理:GC、所有权与分配
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#GC,
#Go,
#Memory,
#Rust
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2026-10-25:: Rust 与 Go 的错误处理与故障恢复
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#Error Handling,
#Go,
#Reliability,
#Rust
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2026-10-25:: Rust 与 Go 的异步体系对比
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#Async,
#Concurrency,
#Go,
#Rust
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2026-10-25:: 深入理解 Go / Rust / C++ 泛型
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#CPP,
#Go,
#Rust,
#generic
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2026-10-23:: Skills Discovery — A Capability Catalog That Never Scans the Disk
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#Agent,
#Discovery,
#Go,
#Skills
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2026-10-23:: Context Management — Three-Layer Context and Checkpointable Cognitive State
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#Agent,
#Context,
#Go,
#LLM
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2026-10-23:: Agent Communication — Agent IPC Primitives and the Syscall Tool Layer
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#Agent,
#Communication,
#Go,
#IPC
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2026-10-23:: ARES config.yaml Guide (English)
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#Agent,
#Config,
#Go,
#YAML
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2026-07-16:: 用遗传算法给 Agent 选策略
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#ARES,
#Agent,
#Evolution,
#Genetic Algorithm,
#Go,
#decision-archaeology
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2026-07-16:: 把代码评审变成一场戏
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#Code Review,
#CodeTribunal,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
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2026-07-16:: 离开 Web3 的那天
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#Career,
#EVM,
#Go,
#Memory Safety,
#Web3,
#decision-archaeology
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2026-06-28:: GA in the Trenches — The Pitfalls That Are Actually in the Code
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#Agent,
#Genetic Algorithm,
#Go,
#Lessons Learned
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2026-06-28:: Genealogy — Tracking Who Descends from Whom
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#Agent,
#Genealogy,
#Genetic Algorithm,
#Go
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2026-06-28:: The Promoter — A Five-State Strategy Lifecycle with Promote/Demote
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#Agent,
#Genetic Algorithm,
#Go,
#Promotion
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2026-06-28:: Selection Operator Performance — Truncation vs Tournament vs Roulette
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#Agent,
#Benchmark,
#Genetic Algorithm,
#Go
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2026-06-28:: TieredScorer — A Three-Tier Scoring Pipeline with LLM Budget Management
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#Agent,
#Genetic Algorithm,
#Go,
#Scoring
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2026-06-28:: GA Evolution Deep Dive — From a Single Strategy to a Pluggable Population Engine
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#Agent,
#Evolution,
#Genetic Algorithm,
#Go
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2026-06-28:: The Quant Trading Module — An Honest Statement
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#Agent,
#Experiment,
#Go,
#Quant
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2026-06-28:: Config System — One YAML, Seventeen Sections
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#Agent,
#Architecture,
#Config,
#Go
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2026-06-28:: Evaluation Framework — How We Know If an Agent Is Actually Good
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#Agent,
#Benchmark,
#Evaluation,
#Go
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2026-06-28:: LLM Client Layer — Client, Failover, and Multi-Provider Abstraction
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#Abstraction,
#Agent,
#Go,
#LLM
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2026-06-28:: Storage Layer — The Foundation Under Everything
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#Agent,
#Architecture,
#Go,
#Storage
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2026-06-28:: Knowledge Graph Build — From Provider Data to a Queryable Graph
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#Agent,
#Go,
#Knowledge Graph,
#RAG
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2026-06-28:: The SDK Layer — A Package That Wraps the Internals
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#Agent,
#Developer Experience,
#Go,
#SDK
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2026-06-28:: Flight Recorder — Agent Black Box and Execution Trace Replay
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#Agent,
#Debugging,
#Go,
#Observability
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2026-06-28:: MCP Integration — Teaching Agents to Use Tools
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#Agent,
#Go,
#Integration,
#MCP
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2026-06-28:: The Plugin System — A Contract and a Bus, Not Dynamic Loading
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#Agent,
#Architecture,
#Go,
#Plugin
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2026-06-28:: Bootstrap & System Runtime — Wiring as a Readable Sequence
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#API,
#Agent,
#Bootstrap,
#Go
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2026-06-28:: Security Hardening — The Tool-Trust Gate and Identity Provenance
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#Agent,
#Go,
#OWASP,
#Security
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2026-06-28:: Autonomous Evolution — When Agents Learn to Improve Themselves
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#Agent,
#Evolution,
#Go,
#Self-Improvement
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2026-06-28:: Retrieval System — Vector, Keyword, and FTS in Practice
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#Agent,
#Go,
#RAG,
#Retrieval
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2026-06-28:: Arena / Fault Injection — Break It Deliberately, Watch It Rise Again
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#Agent,
#Chaos Engineering,
#Go,
#Testing
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2026-06-28:: Event System — Append-Only Event Log and Task Lifecycle
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#Agent,
#Audit,
#Event Sourcing,
#Go
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2026-06-28:: Runtime & Lifecycle — Birth, Death, and Fresh Birth
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#Agent,
#Go,
#Resilience,
#Runtime
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2026-06-28:: Security and Observability — Auth, RBAC, Sanitization, and Scheduling
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#Agent,
#Go,
#Observability,
#Security
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2026-06-28:: The Tool Invocation Layer — From Registered to Actually Called
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#Agent,
#Function Calling,
#Go,
#Tool
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2026-06-28:: Workflow Engine — The DAG Is the Source of Truth
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#Agent,
#Go,
#Orchestration,
#Workflow
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2026-06-28:: Memory Distillation — How Experience Is Extracted, Ranked, Reused, and Forgotten
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#Agent,
#Go,
#Memory,
#RAG
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2026-06-28:: Agent IPC — Peer-Mesh Communication Primitives
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#Agent,
#Concurrency,
#Go,
#Protocol
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2026-06-28:: The Big Picture — Why Another Agent Framework?
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#Agent,
#Architecture,
#Go
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2026-06-28:: Building Your Own Agent Framework When You're Bored
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#AI,
#Agent,
#Go
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2026-06-12:: 你跳过的那条测试
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#Chaos Engineering,
#Go,
#Resilience,
#Testing,
#decision-archaeology
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2026-06-12:: 重写还是演进
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#Architecture,
#Go,
#Rewrite,
#Rust,
#decision-archaeology
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2026-06-12:: 何时对异步说不
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#Async,
#Concurrency,
#Go,
#decision-archaeology
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2026-06-12:: 撒谎的设计模式
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#Architecture,
#Design Pattern,
#Go,
#Rust,
#decision-archaeology
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2026-06-12:: 状态还是行为
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#Event Sourcing,
#Go,
#Memory,
#State,
#decision-archaeology
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2026-06-12:: 可观测性的代价
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#Event Sourcing,
#Flight Recorder,
#Go,
#Observability,
#decision-archaeology
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2026-06-12:: 错误是设计的镜子
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#Error Handling,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
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2026-06-12:: 抽象的债务
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#Architecture,
#Go,
#LLM,
#decision-archaeology
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2026-05-28:: WebSocket Layer and Real-Time UI
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: Random Events and Game Dynamics
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: The Experience System: Learning from Past Sessions
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: Debate, Cross-Examination, and Voting
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: The Troublemaker Mechanic: Subtle Sabotage as a Feature
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: The Persona System: 8 Reviewers From One LLM
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: Architecture Overview: Wiring 8 LLM Agents Into a Game Loop
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: Why Code Review Needs Drama
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28:: CodeTribunal Deep-Dive Series: When LLM Agents Hold a Code Review Trial
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#Code Review,
#Go,
#LLM,
#Multi-Agent