tag: #Go
(50 posts)
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2026-07-16
:: 离开 Web3 的那天
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#Career,
#EVM,
#Go,
#Memory Safety,
#Web3,
#decision-archaeology
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2026-07-16
:: 把代码评审变成一场戏
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#Code Review,
#CodeTribunal,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
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2026-07-16
:: 用遗传算法给 Agent 选策略
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#ARES,
#Agent,
#Evolution,
#Genetic Algorithm,
#Go,
#decision-archaeology
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2026-06-28
:: Building Your Own Agent Framework When You're Bored
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#AI,
#Agent,
#Go
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2026-06-28
:: The Big Picture — Why Another Agent Framework?
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#Agent,
#Architecture,
#Go
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2026-06-28
:: Agent Harmony Protocol — The Communication Foundation for Multi-Agent Systems
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#Agent,
#Concurrency,
#Go,
#Protocol
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2026-06-28
:: Memory Distillation — When the Agent Learns to Forget and Refine
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#Agent,
#Go,
#Memory,
#RAG
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2026-06-28
:: Workflow Engine — From DAG to Dynamic Orchestration
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#Agent,
#Go,
#Orchestration,
#Workflow
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2026-06-28
:: Tool Invocation Layer — Four Paths and One Safety Net
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#Agent,
#Function Calling,
#Go,
#Tool
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2026-06-28
:: Security and Observability — Defense in Depth and Transparent Tracing
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#Agent,
#Go,
#Observability,
#Security
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2026-06-28
:: Runtime & Lifecycle — Birth, Death, and Resurrection
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#Agent,
#Go,
#Resilience,
#Runtime
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2026-06-28
:: Event System — Event Sourcing Foundation for State Recovery and Audit Trails
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#Agent,
#Audit,
#Event Sourcing,
#Go
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2026-06-28
:: Arena / Fault Injection — Break It Deliberately, Watch It Self-Heal
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#Agent,
#Chaos Engineering,
#Go,
#Testing
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2026-06-28
:: Retrieval System — Hybrid Search and Scoring Pipeline
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#Agent,
#Go,
#RAG,
#Retrieval
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2026-06-28
:: Autonomous Evolution — When Agents Learn to Improve Themselves
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#Agent,
#Evolution,
#Go,
#Self-Improvement
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2026-06-28
:: Security Hardening — When Agents Learn to Defend Themselves
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#Agent,
#Go,
#OWASP,
#Security
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2026-06-28
:: Bootstrap & API Layer — Wiring Without the Pain
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#API,
#Agent,
#Bootstrap,
#Go
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2026-06-28
:: Plugin System — Extending Without Touching
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#Agent,
#Architecture,
#Go,
#Plugin
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2026-06-28
:: MCP Integration — Teaching Agents to Use Tools
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#Agent,
#Go,
#Integration,
#MCP
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2026-06-28
:: Flight Recorder — Agent Black Box and Execution Trace Replay
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#Agent,
#Debugging,
#Go,
#Observability
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2026-06-28
:: SDK Layer — One Line of Code to Start an Agent
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#Agent,
#Developer Experience,
#Go,
#SDK
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2026-06-28
:: Knowledge Graph Build — From Markdown to 27K Edges (AKG)
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#Agent,
#Go,
#Knowledge Graph,
#RAG
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2026-06-28
:: Storage Layer — The Foundation Under Everything
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#Agent,
#Architecture,
#Go,
#Storage
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2026-06-28
:: LLM Client Layer — Failover, DeepSeek, and Multi-Provider Abstraction
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#Abstraction,
#Agent,
#Go,
#LLM
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2026-06-28
:: Evaluation Framework — How We Know If an Agent Is Actually Good
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#Agent,
#Benchmark,
#Evaluation,
#Go
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2026-06-28
:: Config System — One YAML, Twelve Modules
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#Agent,
#Architecture,
#Config,
#Go
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2026-06-28
:: Quant Trading Module — The Experiment We Keep Honest About
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#Agent,
#Experiment,
#Go,
#Quant
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2026-06-28
:: GA Evolution System — When Strategies Learn to Mate
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#Agent,
#Evolution,
#Genetic Algorithm,
#Go
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2026-06-28
:: TieredScorer — Three-Layer Scoring Pipeline and LLM Budget Management
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#Agent,
#Genetic Algorithm,
#Go,
#Scoring
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2026-06-28
:: Selection Operator Benchmark — Truncation vs Tournament vs Roulette
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#Agent,
#Benchmark,
#Genetic Algorithm,
#Go
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2026-06-28
:: Promoter — Champion/Challenger Promotion and the Five-State State Machine
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#Agent,
#Genetic Algorithm,
#Go,
#Promotion
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2026-06-28
:: Genealogy — Recording and Tracing the Evolutionary Family Tree
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#Agent,
#Genealogy,
#Genetic Algorithm,
#Go
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2026-06-28
:: GA in the Trenches — What Three Real Evolution Runs Taught Me
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#Agent,
#Genetic Algorithm,
#Go,
#Lessons Learned
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2026-06-12
:: 抽象的债务
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#Architecture,
#Go,
#LLM,
#decision-archaeology
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2026-06-12
:: 错误是设计的镜子
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#Error Handling,
#Go,
#LLM,
#Multi-Agent,
#decision-archaeology
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2026-06-12
:: 可观测性的代价
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#Event Sourcing,
#Flight Recorder,
#Go,
#Observability,
#decision-archaeology
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2026-06-12
:: 状态还是行为
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#Event Sourcing,
#Go,
#Memory,
#State,
#decision-archaeology
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2026-06-12
:: 撒谎的设计模式
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#Architecture,
#Design Pattern,
#Go,
#Rust,
#decision-archaeology
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2026-06-12
:: 何时对异步说不
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#Async,
#Concurrency,
#Go,
#decision-archaeology
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2026-06-12
:: 重写还是演进
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#Architecture,
#Go,
#Rewrite,
#Rust,
#decision-archaeology
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2026-06-12
:: 你跳过的那条测试
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#Chaos Engineering,
#Go,
#Resilience,
#Testing,
#decision-archaeology
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2026-05-28
:: CodeTribunal Deep-Dive Series: When LLM Agents Hold a Code Review Trial
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: Why Code Review Needs Drama
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: Architecture Overview: Wiring 8 LLM Agents Into a Game Loop
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: The Persona System: 8 Reviewers From One LLM
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: The Troublemaker Mechanic: Subtle Sabotage as a Feature
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: Debate, Cross-Examination, and Voting
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: The Experience System: Learning from Past Sessions
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: Random Events and Game Dynamics
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#Code Review,
#Go,
#LLM,
#Multi-Agent
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2026-05-28
:: WebSocket Layer and Real-Time UI
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#Code Review,
#Go,
#LLM,
#Multi-Agent